![]() On the main menu, navigate to the Mod Manager (click Options, then click Mod Manager). The recommended size for "steam-thumb.jpg" is 512x512. Optionally, if you create an image called "steam-thumb.jpg" in your mod folder, that image will be used instead. For example, if I was developing the modder-background and penguin-sword mods, my devmode.json would look like this:īy default, the "thumb.png" file in your mod folder will be used as the thumbnail icon in the Workshop. The names should have quotes around them and be separated by commas. Now add the folder names of the mod or mods you're working on to the DevMode list. Open the file in a text editor and paste the following text into it. Create a file called "devmode.json" in the override folder, if it doesn't exist already. You must be running the game through Steam in order to upload mods to the Steam Workshop.įirst, you need to indicate that you are developing the mod you want to upload. For tutorials and information on creating mods, check out this tutorial. This tutorial doesn't cover the process of actually creating a mod. ![]() ![]() This tutorial will walk you through the process of uploading your mods for Pillars of Eternity II: Deadfire to the Steam Workshop. This tutorial is mirrored as a Steam guide. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |